Back 4 Blood tips: unlocking Prepper Stash doors, sharing ammo, Supply Point farming and healing trauma

Back 4 blood is here and we played it. Whether you’re getting some serious Left 4 Dead vibes from this game – hoping it will bring your old gnome run squad back, or approaching it with few expectations – there is a fun co-op game with solid mechanics out there as well interesting level design to enjoy here.

With so many tutorials and helpful prompts like Back 4 Blood, explaining some of its systems isn’t always good. It also leaves a few of these for you to discover for yourself. We’re here to save you some trouble, so check out ours the best Back 4 Blood tips below and watch Dorrani’s video to learn more.

Arrange your cards correctly because it matters

The card system in Back 4 Blood doesn’t quite follow the same rules as in other games. It is important to remember and treat cards like perks rather than random bonuses in a hand. Because of the way the system works, you should take the time to rearrange your cards in the order that you think will be most useful. For example, you may want to look for cards early on that increase copper earnings or highlight useful items in the area, and keep the stronger damage and health improvement cards for later in the run.

Every time you reach a saferoom you can choose a new card. Even if you are late in a game, you can choose cards in-game for each missed stage of the level. This means that with the right deck, you can guarantee a specific set of benefits every time.

The first card is always free

Following the previous point, you should consider adding a must-have card to the first slot of your deck. Everything you know that you can’t live without should go there. A general, universally useful card like a weak point damage boost or the card that replaces your standard melee combat with a knife will never be useful.

If you have a tendency to stick with a particular class of weapon, it’s also a good idea to pick a card that compliments that, e.g. B. those that allow life deprivation for melee builds.

Reload your weapon in every saferoom

For some reason, the game happily unloads your sidearm every time you advance into the next section of the map in a saferoom. You have to manually invoke and reload it each time. I noticed this in the beta which I thought was a bug that will be fixed later. It may still be a bug, but it has now turned into its own little quirk, so Turtle Rock may not be removing it.

It’s not a big deal, but it might be helpful to remember this in case you get in trouble and need to use your sidearm just to wait for the reload animation while being chased by a tallboy.

Pipe bombs over grenades

Look, we all love a big bang, especially considering how much damage they do to specific Infects and bosses in Back 4 Blood. But on any difficulty higher than Recruit, you’ll have a lot more worrying about not being swarmed by commonplace zombies.

Because of this, I would walk a pipe bomb over a grenade 90% of the time. It does decent damage and has a long fuse – enough for you to get a cure while the brain-dead guys chase after it, giving you precious breathing room.

Sure, pipe bombs don’t really help with particularly infected people, but red barrels, propane canisters and petrol tanks can usually be relied on in these cases.

Toolkits open doors

Sometimes you will come across these marked, locked doors. Back 4 Blood calls them Prepper Stashes, and like everything else in the game, their locations and spawn rates are random. Sometimes you see more of it than you can open, sometimes it’s the other way around.

The best way to prepare for stashes is to free up a slot for the toolkit, which you can purchase from the Saferoom provider every time you spawn. You can sometimes find toolkits by chance in the level, but they compete with some other items that don’t make sense to wait for them to appear.

Prepper hideouts contain loads of resources, better weapons, copper, healing supplies, and usually even a first aid kit – all of which are handy on all non-recruiting skill levels.

You can and should share ammo with teammates

A good Back 4 Blood squad is a specialized one. A team made up of classes rather than random characters. Combining the right cleaner with the right deck of cards is the real highlight of the game, so don’t be afraid to specialize.

Usually this also means that some players will be attracted to certain weapons. Ideally, these are weapons that complement their passive skills. You can definitely spot the style of gameplay that Turtle Rock had in mind when designing each cleaner.

But ammo is usually scarce in Back 4 Blood. So always share the type of ammunition you are not using with teammates and call ammunition that you cannot pick up. Even if you’re not using a shotgun, keeping a few grenades in your inventory is helpful in case your shotgun teammate Holly needs them later.

Unfortunately, there is no way to ping the ammunition type and call that you need it. So just try to communicate with your teammates and hopefully someone will drop you a few laps. To drop ammo, just go to your inventory and left / right click on the type you want to share.

You don’t have to run around Fort Hope to do shit

This seems like something that got out of the focus test, or maybe it was the plan all along. The long and short is that all of the features that Back 4 Blood’s Fort Hope hub offers can be seamlessly accessed from the game’s menu. By pressing the tab key on the PC you can manage your decks, customize your characters, choose weapon skins, invest in stock runs and start a campaign / PvP / solo run.

Basically everything except testing guns at the shooting range. This could save you some time should you have to return to Fort Hope to pick out more maps.

Keeping trauma under control

Trauma is one of those pesky mechanics that has the potential to ruin otherwise good runs. The more you die in Back 4 Blood, the more trauma you will endure. This will simply block sections of your health bar that cannot be healed by bandages or medication kits.

Trauma plays an important role at higher levels of difficulty, not only because it makes you more prone to incapacitation, but also because the amount of trauma damage suffered varies depending on the level of difficulty.

Some cleaners have higher resistance to trauma, but you can also add a card or two to your deck to fight it off as much as possible. The only way to heal trauma is by using a first aid cabinet. These can be found randomly in the levels themselves, sometimes behind closed rooms and sometimes just randomly in a cabin. Certain saferooms also have these healing stations, but the number of free uses they offer varies.

Because of this, it is best to allow teammates with the worst trauma damage to get the free heals first, before you can pool your coppers to replenish the rest of the squad.

Don’t be afraid to farm on recruitment for supply points

This is one for players who like to plan ahead. Supply Points, the currency with which you can unlock new cards – the meat and potatoes from Back 4 Blood – can be grown on the easy Recruit difficulty. As long as you are playing with at least one person, you will earn some points every time you finish a section.

This is a great way to farm those points and spice up your deck before trying your hand at the higher difficulties. Decks, especially specialized decks, are far more important to Veterans and beyond, so spend some time chilling out with Recruit to build up your supply of supply points early – or whenever you need some.